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Old Sep 28, 2006, 05:27 PM // 17:27   #1
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Default which ele?

i know this sounds like it needs to go in the ele forum but it is for my old mesmers secondary so...
well now thats settled i was wondering which ele att to use for my memser i would like something fun, the only exception is i dont want tobe a nuker! fire magic is ok but just something different i like the idea of an air ele single tartget ele, is that good?

any suggestions would be nice

~A Leprechaun~
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Old Sep 28, 2006, 05:38 PM // 17:38   #2
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Me/E is almost always, and I do mean almost always, FC Air. Use both attunements (Elemental, and Air Attunement). Use L Orb, B Flash, Enervating, L Strike. You can even pack up Gale, altho I personally see no reason to do that. Use Sup FC and pump up your FC. Air on max.
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Old Sep 28, 2006, 06:00 PM // 18:00   #3
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FC air?
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Old Sep 28, 2006, 06:18 PM // 18:18   #4
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Quote:
Originally Posted by A Leprechaun
FC air?
FC = Fast Cast.

I think.
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Old Sep 28, 2006, 06:19 PM // 18:19   #5
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cool has anyone got an example of a build?
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Old Sep 28, 2006, 06:50 PM // 18:50   #6
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I just gave u one

1- L Orb
2- L Strike
3- Blinding Flash
4- Enervating
5- Air Attunement
6- Elemental Attunement
7,8- whatever esle

12 Air, rest in FC
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Old Sep 28, 2006, 07:09 PM // 19:09   #7
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Personally I hate dual attunements, although they are efficient (assuming they don't get stripped). If you're going Air, then dual attunements are probably the best option. If you go Fire nuking, Glyph of Renewal is my preference.
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Old Sep 28, 2006, 07:16 PM // 19:16   #8
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Fevered Dream -> Mark of Rodgart -> Accumulated Pain -> Fire Wand!

Deep Wound + Burning for everyone...and later with Nightfall skills

-> Hypocondria !! More conditions for everyone!! Fun!
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Old Sep 28, 2006, 08:28 PM // 20:28   #9
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I love the way people try to squeeze some usefulness of certain skills that are beyond any hope of being useful. Fevered Dreams- it's just a bad bad skill, leave it at that.
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Old Sep 28, 2006, 08:38 PM // 20:38   #10
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Ugh...why you keep denying the awesomeness of Fevered Dream?! It's like one of the best PvE Illusion Elite, right next to IW..
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Old Sep 28, 2006, 08:48 PM // 20:48   #11
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Fevered Dreams is allright, you just gotta keep the hexed dude stationary because they normally run for the hills.
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Old Sep 28, 2006, 08:52 PM // 20:52   #12
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I'll put FD on my skill bar only if they make it AoE (nearby or in the area) and any condition that any foe affected by FD gets is transfered to all foes nearby (or in the area) of that foe. That's when I'll be like... FD 4TW!!!
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Old Sep 29, 2006, 06:59 AM // 06:59   #13
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Weird? Alot of info in this thread appears to be outdated, but it said it was posted yesterday?

Anyway,

dual attune mes primary is out of the question when elemental attunement changed to energy storage.

Fevered Dream is "in the area" size, aka ward size.
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Old Sep 29, 2006, 02:43 PM // 14:43   #14
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Looks like Hella means an aoe hex, not an aoe effect (redundant?).

Also, I still see FC nukers using Ele Attunement - it still lasts 30 seconds with 0 in Storage.
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Old Sep 29, 2006, 02:45 PM // 14:45   #15
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Quote:
Originally Posted by Vermilion Okeanos
Weird? Alot of info in this thread appears to be outdated, but it said it was posted yesterday?

Anyway,

dual attune mes primary is out of the question when elemental attunement changed to energy storage.

Fevered Dream is "in the area" size, aka ward size.
Hmm, I guess we need to explain a few things...

No 1: Ele Attunement has a minimal duration of 30s. If you add a chant mod +20%, that's 36s, and it's recharge is 45s. This makes it perfectly plausible despite it being an Energy Storage skill. It's really no big deal.

No2: FD reads:
For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.

It's a single foe hex. Now reread what was being said. I was talking about it being an AoE hex. BEING an AoE hex, not HAVING an AoE. I'll rewrite the skill discription to explain this:

For 10...22 seconds, whenever target foe and all nearby foes suffer from a new condition, all foes nearby a foe affected by this hex suffer from that Condition as well.
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Old Sep 29, 2006, 04:46 PM // 16:46   #16
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Ah, that make more sense on FD (of course, it sounds overly powerful in some way, that is like... spreading condition over half the compass)

While I was under the impression that EA was 7 sec with 0 energy storage, for some weird reason. I guess I was tired or something.

I was like "weird, how can this guy not know the change in EA and FD?"
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Old Sep 29, 2006, 05:40 PM // 17:40   #17
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I would be happy even if it was AoE (in the area) and only distributed the conditions between foes affected by it. But it being a single target hex makes it completely useless.
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Old Oct 10, 2006, 07:45 PM // 19:45   #18
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Earth... Pump up the fast casting, put on earth and elemental attunement and stone daggers. Think machine gun Guildwars style.
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Old Oct 10, 2006, 09:15 PM // 21:15   #19
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Quote:
For 10...22 seconds, whenever target foe and all nearby foes suffer from a new condition, all foes nearby a foe affected by this hex suffer from that Condition as well.
Sorry, my eyes went wide when I saw this suggested amendment. How about changing it to say...

"Target foe and nearby foes are Hexed with Fevered Dreams. For 10...22 seconds, whenever a foe under this hex suffers from a new condition, all nearby foes suffer from that condition as well."

I just fixed the wording to make it a little more conditional. Now lemme give you an example:

You successfully hex 3 targets. You hit 1 target with a condition, that target and nearby targets get that condition as well. In the likelihood that the condition is spread to another target who is hexed, then all nearby foes from that target will suffer from that condition as well... thereby giving the effect of Condition chaining^^
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Old Oct 10, 2006, 10:27 PM // 22:27   #20
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Hey Hella Good,
Fevered Dream + Hypocondria = Condition to everyone

Anyway...none of the mesmer's elite really worth as an elite, at least in PvE situation. I always use the non-attribute linked elites (i.e. Water Trident just for the kd or even "Coward!", Sympathetic Removal for hex and conditions, Restore Condition for conditions, soon to come Magebane Shot, Grenth's Balance, and many many more)
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